Release notes
Every update to animalcrossingonline.com, newest first.
June 16, 2026
v1.2.0A New Way to See Your Town
New Features
- First-person view mode — toggle with the 'f' key
- Look around in first-person with your mouse
- Touch controls: on-screen first-person button and drag-to-look
- First-person stays active while talking and inside buildings
- Spin the camera a full 360 degrees outdoors with the arrow keys
- New "Improved lighting" toggle in Options (off by default)
- Cozy color grade — a warmer, richer palette
- Time-of-day lighting — pink dawn, golden dusk, cool night
- Soft bloom glow on bright surfaces
- Ambient occlusion for grounded, deeper-looking 3D
- Smoother edges on fences, roofs, and paths
- New "Tilt-shift" toggle for a miniature-diorama look (off by default)
- Dropped gyroids now appear as real clay figurines
- Dropped clothes display their design on a model
Changes
- Sharper textures with anisotropic filtering
- Sun, moon, and night stars now hang in the first-person sky
- Crisp first-person sky that shifts with the time of day
- Rivers and ponds reflect the first-person sky
- Foliage turns to face you, so trees look right from any angle
- Rounded, fuller-looking tree crowns up close
- Walk into furniture and it stops you, like a tree or rock
- Walls of furniture block you head-on
- Softer blob shadows (opt-in)
- Denser weather fog (opt-in)
Fixes
- Walking, turning, and animations behave properly in first-person
- Smooth acre-to-acre crossing with no third-person flicker
- No more sky flash during fast camera spins or transitions
- Sun and moon stay locked in place instead of drifting with your view
- Hardened lighting so glitchy surfaces no longer go black
- Removed the murky blue tint from first-person view
- Fixed ground and path texture shimmer
- Fixed grey inventory pockets and the cream cloth background
- Fixed some villagers' clothes showing up solid black
- Each of several clothes dropped at once shows the right design
- Closer items are grabbed before solid ones behind them
- Picking up a solid piece clears its collision
- Buried items can be dug back up, with no invisible sparking block
Behind the Scenes
- Game files now sent pre-compressed for faster mobile loading
- Added a size guard to catch oversized game files before launch
June 16, 2026
Release notes page
New Features
- Added a Release notes page at /releases listing every update.
- Linked the release notes from the site footer.
June 14, 2026
HotfixiPhone & iPad refresh-loop fix
Fixes
- Fixed the game page endlessly reloading on iPhone and iPad.
- Loading finishes instead of refreshing mid-startup.
- Updates stop retrying and show a manual Update button.
- Fixed the Update button to pull the latest version past the cache.
- Auto-recovery no longer reloads over harmless startup hiccups.
June 14, 2026
Dropped Furniture Renders Outdoors
New Features
- Dropped furniture shows its real 3D model instead of a leaf.
- Multi-tile pieces like beds, sofas, dressers, and globes render correctly.
- Appliance bodies like the fridge, stereo, and TV render.
- Clocks and decorated trees show their real models.
- Gold tools, balloons, fossils, and shop buildings render on the ground.
- Custom-design mannequins and umbrellas still show a leaf.
Changes
- Dropped furniture rests at the correct terrain height.
- Placement checks every tile a piece needs before dropping.
- Dropped furniture casts a contact shadow.
Fixes
- Fixed large furniture vanishing from your save when placed.
- Fixed a crash when dropping a certain alarm clock.
June 10, 2026
HotfixFixed a mobile loading crash
Fixes
- Fixed a crash that blocked loading after an update on iPhone.
- Reloads once to fetch a clean set of files.
June 9, 2026
v1.1.0Visit a Friend's Town
New Features
- Visit a friend's town by user ID or invite link.
- Ride the train in through Porter, just like the original.
- Start a visit from the Visit page or the Friends button.
- Manage your room with member, kick, and leave controls.
- Get join and leave notifications.
- Play alongside each other live in the same world.
- Other players show their own look and a floating name tag.
- Players walk, run, and use tools with full animation.
- Held tools stay raised while running.
- Visitors see the host's villagers, fish, and bugs.
- Visitors share the host's weather, time, shop stock, and town tune.
- Doors open into building interiors during a visit.
- Emotes and reactions pop up over players' heads.
- Players stay visible to each other indoors.
- Digging, chopping, tree shaking, and the money rock sync to both screens.
- Dropping, picking up, planting, and pulling weeds sync live.
- Signs, the bulletin board, and item trades show for both players.
- Unified Save panel handles local saves, cloud saves, import, and export.
- Automatic local backup before any risky save, with restore.
- Walk into a rock or stump to hop up and sit on top.
- Sit on rocks while visiting a friend too.
- Redesigned homepage with a draggable clip carousel.
- Live player counter in the header and on the homepage.
- The counter is honest, anonymous, and never makes up a number.
Changes
- Rebuilt the devlog into dated, newest-first entries.
- Added a devlog chapter on the town-visit work.
- Cloud save conflicts ask which to keep and back up first.
- Visiting players move naturally instead of freezing or sliding.
- Idle tools no longer float oddly.
- Other players keep animating off the edge of the screen.
- Fishing and net swings play their full motion.
- Trees fall in the correct direction when chopped.
- Carried gyroids and overhead items draw correctly.
- Characters cast a ground shadow instead of floating.
- Footstep dust, sounds, and effects play faithfully.
- The door-entering pose plays properly.
Fixes
- Fixed the train station vanishing and freezing Porter.
- Fixed importing a save so it actually loads.
- Fixed a host's houses and buildings vanishing for visitors.
- Fixed a stuck visiting state re-freezing Porter.
- Fixed a keep-cloud conflict loop.
- Fixed crashes in the train scene with Rover.
- Fixed crashes when talking to K.K. Slider and other special characters.
- Fixed a crash when selling at the shop.
- Closed a security hole that bypassed per-request limits.
Behind the Scenes
- Stood up a separate staging environment for real-deployment testing.
- Overhauled the build and deploy pipeline for faster, safer releases.
- Added guards against shipping a mismatched or older build.
May 27, 2026
Cloud Saves, Phones, and HD Textures
New Features
- Cloud saves sync your town across devices.
- Conflicting saves ask which to keep and back up the other.
- Play on your phone with an on-screen control pad.
- Upload HD texture packs on desktop.
- Huge texture packs stream in without crashing the tab.
- Options shows how much of your texture pack is in use.
- Returning players boot straight into their town.
- Loading card shows clear steps and a progress bar.
- Shows how long ago you last played.
- Added a how-to-play guide on the play screen.
- Added a first-time tip for newcomers.
- Auto-pauses and mutes when you switch tabs.
- Added a crash screen with one-tap copy for bug reports.
- Drag and drop your disc file to load.
- Added a controls reference for keyboard, gamepad, and touch.
- Added FAQ and fan-project info pages.
- Added a developer blog.
- Expanded the homepage with new sections.
- Added Terms of Service and Privacy Policy pages.
- Redesigned welcome and password-reset emails.
Changes
- Cut iPhone audio delay.
- Added a tap-to-enable-audio pill when sound starts muted.
- Slow frames no longer cut sound effects short.
- Removed background buzzing and static.
- Desktop visuals default to higher resolution, anti-aliasing, and vsync.
- Textures preload for smoother play.
- Phones auto-lower graphics to stay stable.
- Ships a smaller, faster build.
- Play page updates without a hard refresh.
- In-game settings persist across reloads.
- Touch controls realigned to prevent overlap.
- iOS long-presses no longer trigger text and zoom popups.
- Pressing Enter no longer exits fullscreen.
- Completed the on-screen controls hint.
- Fullscreen button shown only on supported devices.
Fixes
- Fixed in-game saves not being written.
- Fixed a crash when talking to certain villagers.
- Fixed the opening cutscene sometimes failing to advance.
- Fixed crashes tied to certain sound effects.
- Fixed save-and-quit to restart cleanly to the intro.
- Fixed a bug that wiped your address book.
- Fixed name entry producing scrambled characters.
- Fixed cloud saves falsely reporting conflicts.
- Fixed cloud restores failing.
- Fixed the first disc drag-and-drop failing.
- Fixed a phone boot loop.
- Fixed HD texture packs failing to load.
- Fixed the Saved confirmation flashing on background saves.
- Fixed blank player-model colors.
- Fixed the in-game Options entry placement.
Behind the Scenes
- Added a staging site to test changes before release.
- Made the site searchable for search engines.
- Added crash and error reporting.
- Hardened the deploy pipeline.
May 12, 2026
v1.0.0Animal Crossing in Your Browser
New Features
- Play GameCube Animal Crossing in your browser.
- Load your own game file, kept on your device.
- Play through the full first day.
- Name your character and town.
- Create an account with login.
- Reset your password by email.
- Get a welcome email when you sign up.
- Save and load your town between visits.
- Import an existing .gci memory-card save.
- Export your save to back it up.
- Reset Save recovers a broken town in one tap.
- Play on phone or desktop with touch controls.
- Plug in a controller for gamepad support.
- Open the in-game Options menu for save tools.
- Check the controls reference in Options.
- Browse home, About, Play, Login, and Register pages.
- Join the community through a Discord invite.
Changes
- Busy scenes run at full speed.
- Startup trimmed to Click to Start with a loading indicator.
- Recovers and reloads if graphics drop, save intact.
Fixes
- Fixed the intro never advancing past the opening cutscene.
- Fixed a crash when talking to certain villagers.
- Fixed silent or missing audio.
- Fixed inventory icons showing as blank white boxes.
- Fixed keys getting stuck.
- Fixed Export Save producing an empty download.
- Fixed the game not loading on certain page addresses.
Behind the Scenes
- Reorganized into one codebase with separately buildable parts.
- Hardened accounts with security-first hashing, sessions, and rate limiting.
- Added privacy-minded usage analytics.
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Want the story behind these? Read the devlog.