Release notes

Every update to animalcrossingonline.com, newest first.

June 16, 2026

v1.2.0

A New Way to See Your Town

New Features

  • First-person view mode — toggle with the 'f' key
  • Look around in first-person with your mouse
  • Touch controls: on-screen first-person button and drag-to-look
  • First-person stays active while talking and inside buildings
  • Spin the camera a full 360 degrees outdoors with the arrow keys
  • New "Improved lighting" toggle in Options (off by default)
  • Cozy color grade — a warmer, richer palette
  • Time-of-day lighting — pink dawn, golden dusk, cool night
  • Soft bloom glow on bright surfaces
  • Ambient occlusion for grounded, deeper-looking 3D
  • Smoother edges on fences, roofs, and paths
  • New "Tilt-shift" toggle for a miniature-diorama look (off by default)
  • Dropped gyroids now appear as real clay figurines
  • Dropped clothes display their design on a model

Changes

  • Sharper textures with anisotropic filtering
  • Sun, moon, and night stars now hang in the first-person sky
  • Crisp first-person sky that shifts with the time of day
  • Rivers and ponds reflect the first-person sky
  • Foliage turns to face you, so trees look right from any angle
  • Rounded, fuller-looking tree crowns up close
  • Walk into furniture and it stops you, like a tree or rock
  • Walls of furniture block you head-on
  • Softer blob shadows (opt-in)
  • Denser weather fog (opt-in)

Fixes

  • Walking, turning, and animations behave properly in first-person
  • Smooth acre-to-acre crossing with no third-person flicker
  • No more sky flash during fast camera spins or transitions
  • Sun and moon stay locked in place instead of drifting with your view
  • Hardened lighting so glitchy surfaces no longer go black
  • Removed the murky blue tint from first-person view
  • Fixed ground and path texture shimmer
  • Fixed grey inventory pockets and the cream cloth background
  • Fixed some villagers' clothes showing up solid black
  • Each of several clothes dropped at once shows the right design
  • Closer items are grabbed before solid ones behind them
  • Picking up a solid piece clears its collision
  • Buried items can be dug back up, with no invisible sparking block

Behind the Scenes

  • Game files now sent pre-compressed for faster mobile loading
  • Added a size guard to catch oversized game files before launch

June 16, 2026

Release notes page

New Features

  • Added a Release notes page at /releases listing every update.
  • Linked the release notes from the site footer.

June 14, 2026

Hotfix

iPhone & iPad refresh-loop fix

Fixes

  • Fixed the game page endlessly reloading on iPhone and iPad.
  • Loading finishes instead of refreshing mid-startup.
  • Updates stop retrying and show a manual Update button.
  • Fixed the Update button to pull the latest version past the cache.
  • Auto-recovery no longer reloads over harmless startup hiccups.

June 14, 2026

Dropped Furniture Renders Outdoors

New Features

  • Dropped furniture shows its real 3D model instead of a leaf.
  • Multi-tile pieces like beds, sofas, dressers, and globes render correctly.
  • Appliance bodies like the fridge, stereo, and TV render.
  • Clocks and decorated trees show their real models.
  • Gold tools, balloons, fossils, and shop buildings render on the ground.
  • Custom-design mannequins and umbrellas still show a leaf.

Changes

  • Dropped furniture rests at the correct terrain height.
  • Placement checks every tile a piece needs before dropping.
  • Dropped furniture casts a contact shadow.

Fixes

  • Fixed large furniture vanishing from your save when placed.
  • Fixed a crash when dropping a certain alarm clock.

June 10, 2026

Hotfix

Fixed a mobile loading crash

Fixes

  • Fixed a crash that blocked loading after an update on iPhone.
  • Reloads once to fetch a clean set of files.

June 9, 2026

v1.1.0

Visit a Friend's Town

New Features

  • Visit a friend's town by user ID or invite link.
  • Ride the train in through Porter, just like the original.
  • Start a visit from the Visit page or the Friends button.
  • Manage your room with member, kick, and leave controls.
  • Get join and leave notifications.
  • Play alongside each other live in the same world.
  • Other players show their own look and a floating name tag.
  • Players walk, run, and use tools with full animation.
  • Held tools stay raised while running.
  • Visitors see the host's villagers, fish, and bugs.
  • Visitors share the host's weather, time, shop stock, and town tune.
  • Doors open into building interiors during a visit.
  • Emotes and reactions pop up over players' heads.
  • Players stay visible to each other indoors.
  • Digging, chopping, tree shaking, and the money rock sync to both screens.
  • Dropping, picking up, planting, and pulling weeds sync live.
  • Signs, the bulletin board, and item trades show for both players.
  • Unified Save panel handles local saves, cloud saves, import, and export.
  • Automatic local backup before any risky save, with restore.
  • Walk into a rock or stump to hop up and sit on top.
  • Sit on rocks while visiting a friend too.
  • Redesigned homepage with a draggable clip carousel.
  • Live player counter in the header and on the homepage.
  • The counter is honest, anonymous, and never makes up a number.

Changes

  • Rebuilt the devlog into dated, newest-first entries.
  • Added a devlog chapter on the town-visit work.
  • Cloud save conflicts ask which to keep and back up first.
  • Visiting players move naturally instead of freezing or sliding.
  • Idle tools no longer float oddly.
  • Other players keep animating off the edge of the screen.
  • Fishing and net swings play their full motion.
  • Trees fall in the correct direction when chopped.
  • Carried gyroids and overhead items draw correctly.
  • Characters cast a ground shadow instead of floating.
  • Footstep dust, sounds, and effects play faithfully.
  • The door-entering pose plays properly.

Fixes

  • Fixed the train station vanishing and freezing Porter.
  • Fixed importing a save so it actually loads.
  • Fixed a host's houses and buildings vanishing for visitors.
  • Fixed a stuck visiting state re-freezing Porter.
  • Fixed a keep-cloud conflict loop.
  • Fixed crashes in the train scene with Rover.
  • Fixed crashes when talking to K.K. Slider and other special characters.
  • Fixed a crash when selling at the shop.
  • Closed a security hole that bypassed per-request limits.

Behind the Scenes

  • Stood up a separate staging environment for real-deployment testing.
  • Overhauled the build and deploy pipeline for faster, safer releases.
  • Added guards against shipping a mismatched or older build.

May 27, 2026

Cloud Saves, Phones, and HD Textures

New Features

  • Cloud saves sync your town across devices.
  • Conflicting saves ask which to keep and back up the other.
  • Play on your phone with an on-screen control pad.
  • Upload HD texture packs on desktop.
  • Huge texture packs stream in without crashing the tab.
  • Options shows how much of your texture pack is in use.
  • Returning players boot straight into their town.
  • Loading card shows clear steps and a progress bar.
  • Shows how long ago you last played.
  • Added a how-to-play guide on the play screen.
  • Added a first-time tip for newcomers.
  • Auto-pauses and mutes when you switch tabs.
  • Added a crash screen with one-tap copy for bug reports.
  • Drag and drop your disc file to load.
  • Added a controls reference for keyboard, gamepad, and touch.
  • Added FAQ and fan-project info pages.
  • Added a developer blog.
  • Expanded the homepage with new sections.
  • Added Terms of Service and Privacy Policy pages.
  • Redesigned welcome and password-reset emails.

Changes

  • Cut iPhone audio delay.
  • Added a tap-to-enable-audio pill when sound starts muted.
  • Slow frames no longer cut sound effects short.
  • Removed background buzzing and static.
  • Desktop visuals default to higher resolution, anti-aliasing, and vsync.
  • Textures preload for smoother play.
  • Phones auto-lower graphics to stay stable.
  • Ships a smaller, faster build.
  • Play page updates without a hard refresh.
  • In-game settings persist across reloads.
  • Touch controls realigned to prevent overlap.
  • iOS long-presses no longer trigger text and zoom popups.
  • Pressing Enter no longer exits fullscreen.
  • Completed the on-screen controls hint.
  • Fullscreen button shown only on supported devices.

Fixes

  • Fixed in-game saves not being written.
  • Fixed a crash when talking to certain villagers.
  • Fixed the opening cutscene sometimes failing to advance.
  • Fixed crashes tied to certain sound effects.
  • Fixed save-and-quit to restart cleanly to the intro.
  • Fixed a bug that wiped your address book.
  • Fixed name entry producing scrambled characters.
  • Fixed cloud saves falsely reporting conflicts.
  • Fixed cloud restores failing.
  • Fixed the first disc drag-and-drop failing.
  • Fixed a phone boot loop.
  • Fixed HD texture packs failing to load.
  • Fixed the Saved confirmation flashing on background saves.
  • Fixed blank player-model colors.
  • Fixed the in-game Options entry placement.

Behind the Scenes

  • Added a staging site to test changes before release.
  • Made the site searchable for search engines.
  • Added crash and error reporting.
  • Hardened the deploy pipeline.

May 12, 2026

v1.0.0

Animal Crossing in Your Browser

New Features

  • Play GameCube Animal Crossing in your browser.
  • Load your own game file, kept on your device.
  • Play through the full first day.
  • Name your character and town.
  • Create an account with login.
  • Reset your password by email.
  • Get a welcome email when you sign up.
  • Save and load your town between visits.
  • Import an existing .gci memory-card save.
  • Export your save to back it up.
  • Reset Save recovers a broken town in one tap.
  • Play on phone or desktop with touch controls.
  • Plug in a controller for gamepad support.
  • Open the in-game Options menu for save tools.
  • Check the controls reference in Options.
  • Browse home, About, Play, Login, and Register pages.
  • Join the community through a Discord invite.

Changes

  • Busy scenes run at full speed.
  • Startup trimmed to Click to Start with a loading indicator.
  • Recovers and reloads if graphics drop, save intact.

Fixes

  • Fixed the intro never advancing past the opening cutscene.
  • Fixed a crash when talking to certain villagers.
  • Fixed silent or missing audio.
  • Fixed inventory icons showing as blank white boxes.
  • Fixed keys getting stuck.
  • Fixed Export Save producing an empty download.
  • Fixed the game not loading on certain page addresses.

Behind the Scenes

  • Reorganized into one codebase with separately buildable parts.
  • Hardened accounts with security-first hashing, sessions, and rate limiting.
  • Added privacy-minded usage analytics.
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Want the story behind these? Read the devlog.