Release notes
Every update to animalcrossingonline.com, newest first.
September 11, 2026
A wiki for the GameCube game
New Features
- A wiki about the game itself, at /wiki/. Five pages on the 2002 GameCube Animal Crossing: which answers to Rover give which face, starting a town, house upgrades, golden tools and multiplayer.
- The roadmap has its own page, at /roadmap/. What has shipped, what is being built now, and what is planned after that.
Changes
- The loading screen says "Loading the game."
- The feedback board says what happens to a suggestion, and that bug reports go to Discord instead.
September 10, 2026
Email support
New Features
- You can now reach us by email. A Contact link sits in the footer, and the address is on About, How to play, Terms and Privacy. Discord is still the fastest way to get help, but email needs no account anywhere.
September 6, 2026
Title-screen jingle and reload fixes
Fixes
- The chime when you press Start on the title screen plays cleanly. It used to come out distorted and cut short.
- Reloading the page and pressing Enter or Space right away no longer stops the game from loading.
September 5, 2026
Furniture you can put down, push around, and sit on
New Features
- Chairs, benches and sofas you put down outside now seat you. Walk in from the side the piece faces, the same as indoors.
Fixes
- Furniture you put down outside is solid across its whole shape. A sofa's far end and a table's corners used to be walk-through.
- A piece well away from you can still be walked through by a villager.
- Furniture you put down lands in front of you, facing the way you face. It used to appear under your feet, always facing south.
- A piece that needs two or four tiles only goes down where the whole of it fits.
- Turning a piece outside follows the same rules as turning it indoors. A turn that would sweep it through something is refused.
- Villagers no longer stand inside furniture you have placed.
- Pushing furniture outside can no longer leave you stuck. You could end up standing in the carry pose with nothing that would let go.
- Sound effects no longer cut out. You used to hear only every other pickup or tree shake, and effects could fall silent for the rest of a session.
- Audio no longer chops and crackles, worst of all just after the game loads.
- Sitting on a stump no longer leaves you hanging off the edge. Walk in from any direction and you land centred.
September 3, 2026
NES games
New Features
- The NES games you buy from Redd play. Place one in your house and press A.
Changes
- Landscape buttons on a phone sit centred, with the shoulders, the face buttons and START spaced apart instead of stacked.
Fixes
- The pause menu no longer opens on the title screen.
September 2, 2026
The character editor, and quality of life all over town
New Features
- Character editor at /editor/player. Nine skin tones and eight faces, drawn from your own game disc, and you see them before you save. Saving backs your save up first and offers you a copy to download, then your town loads wearing the change.
- Change your character's gender. Your face and skin tone come with you, and friends see the change.
- Switch between the characters in your town. The editor needs your game loaded and a save on this device, and says which one is missing.
- Summer tanning is now a switch. Turn it off and your skin tone stays exactly as you set it all year. Picking a skin tone turns tanning off, so the season cannot overwrite your choice.
- Friends now see the skin tone you picked. Everyone used to look untanned to other players.
- Knock on a closed shop door at night. Three swings of your axe or shovel and Nook opens up for the rest of the night.
Changes
- Shake trees while holding your net or fishing rod. With the net out, a tree with a bug on it readies your net instead of shaking.
- Bells go straight into your wallet. A bag lands in your pockets when your wallet cannot hold the whole amount.
- Letters in your pockets can be thrown away indoors now, not just outdoors.
- The museum donation menu greys out anything Blathers will not take. Unidentified fossils are greyed out too: mail those to the Farway Museum to have them assessed. He gives his speech about disliking insects only on your town's first bug donation.
- Nookington's no longer needs a visitor from another town. Sales alone upgrade the shop, exactly as they do for every tier below it.
- The text editor starts ready for your keyboard. Ctrl-Enter finishes a letter or a bulletin post, Tab hands the letter grid back to the buttons, and the Controls help lists the writing keys.
Fixes
- Renaming is gone from the map editor. It only half-renamed: one copy of a name changed and every other copy kept the old one, which broke your house and your mail. The names are still shown, and the editor now keeps a house for every character in your town, even after one was deleted.
- An island lost to a town rename is put back. A renamed town left its island stamped with the old name, so the game cleared that island every time you loaded and the boat ride out stranded you partway across.
- An island whose land survived comes back as it was.
- One already cleared gets a fresh island built in its place, and the game tells you when that happens, because the old island's name, its islander and anything on it cannot be recovered.
- Writing with a keyboard no longer loses half of every word. Space and every letter bound to a button, W A S D Q E Z X Y and I J K L, now type.
- Punctuation types the character on the key. A slash used to give a music note, a plus a heart and a semicolon a droplet, and # could not be typed at all, which the game's secret codes need.
- First-person and the free camera switch on right away, with no reload. Still off by default.
- Writing a letter no longer steers the camera behind it, and f no longer drops you into first person from inside an open letter.
- The Settings warning that changes apply after a reload clears once you have reloaded.
- Your friend sees you as you actually are. No borrowed face or shirt when you arrive, a shirt change during a visit shows up, and a brief drop in the connection no longer leaves you looking wrong for the rest of it.
- Villagers no longer stay invisible when you visit a friend's town. One the host had seen go indoors used to stay hidden on your screen for the whole visit.
- You see the villager your host is talking to stop and turn to them, and your host keeps their umbrella in hand and reacts while they talk.
August 31, 2026
The whole controller on a phone
New Features
- Turn your phone sideways and the game fills the screen, with the rest of the pad either side of it.
- Phones now have Y, L, Z, R and a D-pad.
- The D-pad moves the cursor while you type, so a mistyped town name can be fixed instead of started over.
- It also works the resident picker, which phones had no way to reach before.
- Prefer the old layout? Turn off Full mobile controls in Settings.
Fixes
- Kapp'n's song on the boat keeps time with his lyrics.
- K.K. Slider's Saturday concert keeps time, right through the weather, the credits and the end of the show.
August 26, 2026
Diagnostics you can actually send us
Changes
- Diagnostics have their own section in Settings, and they work before the game has loaded. What gets copied now covers memory, graphics, sound, your save and cloud status, and what the game was doing.
- The HD texture pack row says how many of its textures are in use.
Fixes
- Copying diagnostics now copies. If your browser refuses, you get a box you can select from.
- Settings stacks properly with everything else on screen.
- Opening Settings while the game loads no longer hides the loading progress.
- Escape in a confirmation takes you back to Settings instead of closing both.
- The error box after a crash no longer opens behind Settings.
August 20, 2026
v1.3.0Town map editor, and Settings on the web
New Features
- Map editor: redesign your own town at /editor/map, opened straight from your save.
- Paint rivers, cliffs, slopes, beaches and waterfalls, with the edges tiled for you.
- Place buildings, villagers, furniture and fences, from a picker with the full catalog of over 1,200 items, searchable and categorized. Furniture shows its real 3D model.
- Undo and redo freely, with a 1x1, 3x3 or 5x5 brush.
- Play in game only previews your town. Save to my town is the only thing that changes it, and it hands you a copy of your current save first.
- The editor refuses to plant anything the game would destroy overnight, and says why.
- Settings now live in the site, saved to your account and shared across your devices.
- Game files and diagnostics moved into Settings, so discs, saves and texture packs are in one place.
- Resolution is now a real render scale, named by the resolution you get.
- Optional skip for Tom Nook's intro chores.
Changes
- The loading screen says what it is doing, and offers another file if it stops making progress.
- Quit Game is gone from the pause menu and title screen. It was easy to hit by accident.
- Furniture placed outdoors picks up the town's light and time of day, and its shine is back.
Fixes
- Fixed the endless "Booting Animal Crossing" when your disc loaded before the game was ready.
- A disc image we can't read now says so, and says what to do about it. The game checks your disc before it starts and names what is wrong with it, and a file that isn't a disc image at all is no longer kept.
- iOS: a graphics reload no longer risks your save.
- Fixed removing an HD texture pack doing nothing, and a failed install wiping the pack you had.
- Fixed the controls help listing the wrong keys for A, B and Move.
Behind the Scenes
- Fixed two crashes reachable from a damaged disc image.
July 30, 2026
HotfixFix the iPhone and iPad crash while loading
Fixes
- Fixed the tab closing while the game loaded on iPhone and iPad. Peak memory during loading is down 59%.
Behind the Scenes
- Startup uses about 40 MB less memory if you don't have an HD texture pack loaded.
July 27, 2026
HotfixRoll back the Jul 25 mobile memory/graphics changes
Fixes
- Fixed villager house walls and floors showing as grey-brown static.
Changes
- Rolled back the Jul 25 mobile changes. Phones and tablets are back to full graphics quality, and startup should feel less slow and laggy.
July 25, 2026
HotfixOptions menu and mobile graphics
Fixes
- Fixed the Options menu running off the screen with no way to scroll. It now fits and scrolls.
Changes
- Anti-aliasing, texture sharpness and HD texture packs are off again on phones and tablets. Options now says when your device has had its graphics turned down, and can force full quality.
July 24, 2026
Joystick controls on phones and tablets
New Features
- Phones and tablets have a joystick to walk with. Push further to move faster, hold B to run.
- In menus and text screens it becomes arrow buttons, so each tap moves exactly one space.
- New Touch controls setting: leave it on Auto, or force arrows or the joystick everywhere.
Changes
- Playing on a phone or tablet works again, at full graphics quality, and HD texture packs work there too.
- iOS 26.0 to 26.4 close the tab after about a minute. Update to 26.5, and the game now tells you so.
- Bug reports go to our Discord rather than the feedback board.
Fixes
- Fixed being stuck on the pause screen with no keyboard. The on-screen buttons work there now.
July 23, 2026
Player feedback board
New Features
- Feedback board at /feedback: post ideas, report bugs, and upvote. Posting and voting need a free account, and each post has reply threads, with a Dev badge on official replies.
- Gyroids placed outdoors now come alive, each type swaying at its own tempo.
Changes
- Readability pass across the site: higher contrast, visible focus rings, and bigger tap targets. The top-nav menu button now has a "Menu" label beside its icon.
July 22, 2026
HotfixAccount emails now match the site
Changes
- Password reset and welcome emails now share the look of the site. They keep their cream look whether or not your device is in dark mode.
July 10, 2026
HotfixSound is back in sync
Fixes
- Fixed sound and music lagging up to three-quarters of a second behind the action.
July 7, 2026
Roadmap refresh and easier-to-read page links
Changes
- The homepage roadmap now lists every Animal Crossing+ mod that's live, and multiplayer town visits and the mods are on the homepage feature list.
Fixes
- The links under the Start Playing button are readable against the grass.
June 30, 2026
HotfixHD texture packs now load fully
Fixes
- HD texture packs now load completely. Large packs used to stop at about 32,000 textures.
June 22, 2026
First-person is now optional
Changes
- First-person and the free camera are off by default. Turn them on in Options.
Fixes
- First-person: the sun stays anchored to the world when you turn, and leaving first-person snaps the camera back to the default view.
June 18, 2026
Place items as real 3D models
New Features
- New "Place" action sets furniture, gyroids and clothes down as their real 3D model. Placed furniture and gyroids are solid, so you can lay out a yard you walk around.
- Plain dropping still leaves a wrapped item you can walk over and pick back up.
Fixes
- First-person: trees hold up close. Trunks and stumps no longer look hollow or sliver-thin at grazing angles, and a leafy crown no longer looks like a dark rock from below.
June 16, 2026
v1.2.0A New Way to See Your Town
New Features
- First-person view mode, toggled with the 'f' key. Look around with your mouse, and it stays active while talking and inside buildings.
- On touch, an on-screen first-person button and drag-to-look.
- Outdoors, the arrow keys spin the camera a full 360 degrees.
- The sky is its own: sun, moon and night stars hang in it, it shifts with the time of day, and rivers and ponds reflect it.
- Foliage turns to face you, so trees look right from any angle, with rounded, fuller crowns up close.
- New "Improved lighting" toggle in Options (off by default).
- A cozy color grade: a warmer, richer palette.
- Time-of-day lighting: pink dawn, golden dusk, cool night.
- Soft bloom glow on bright surfaces, and ambient occlusion for grounded, deeper-looking 3D.
- Smoother edges on fences, roofs and paths.
- Softer blob shadows and denser weather fog, each its own switch.
- New "Tilt-shift" toggle for a miniature-diorama look (off by default).
- Dropped gyroids now appear as real clay figurines, and dropped clothes display their design on a model.
Changes
- Sharper textures with anisotropic filtering, and no more shimmer on the ground and paths.
- Walk into furniture and it stops you, like a tree or rock. Walls of furniture block you head-on.
Fixes
- Fixed grey inventory pockets and the cream cloth background.
- Fixed some villagers' clothes showing up solid black.
- Items on the ground behave when you reach for them. Closer items are grabbed before solid ones behind them, picking up a solid piece clears its collision, and buried items can be dug back up with no invisible sparking block.
Behind the Scenes
- Game files are sent pre-compressed, so the game loads faster on a phone.
June 14, 2026
Dropped Furniture Renders Outdoors
New Features
- Dropped furniture shows its real 3D model instead of a leaf.
- Multi-tile pieces like beds, sofas, dressers and globes render correctly.
- Appliance bodies like the fridge, stereo and TV render, and so do clocks and decorated trees.
- Gold tools, balloons, fossils and shop buildings render on the ground.
- A piece rests at the correct terrain height and casts a contact shadow, and only drops where every tile it needs is free.
- Custom-design mannequins and umbrellas still show a leaf.
Fixes
- Fixed large furniture vanishing from your save when placed.
- Fixed a crash when dropping a certain alarm clock.
- Fixed the game page endlessly reloading on iPhone and iPad. Loading finishes instead of refreshing mid-startup.
- Updates stop retrying and show a manual Update button, which pulls the latest version past the cache.
- Auto-recovery no longer reloads over harmless startup hiccups.
June 10, 2026
HotfixFixed a mobile loading crash
Fixes
- Fixed a crash that blocked loading after an update on iPhone. The page reloads once to fetch a clean set of files.
June 9, 2026
v1.1.0Visit a Friend's Town
New Features
- Visit a friend's town by user ID or invite link. Ride the train in through Porter, just like the original.
- Start a visit from the Visit page or the Friends button.
- Manage your room with member, kick and leave controls, and get join and leave notifications.
- Play alongside each other live in the same world.
- Other players show their own look and a floating name tag, and walk, run and use tools with full animation, held tools staying raised while running.
- Visitors see the host's villagers, fish and bugs, and share the host's weather, time, shop stock and town tune.
- Doors open into building interiors during a visit, and players stay visible to each other indoors.
- Emotes and reactions pop up over players' heads.
- Digging, chopping, tree shaking and the money rock sync to both screens, as do dropping, picking up, planting and pulling weeds.
- Signs, the bulletin board and item trades show for both players.
- Walk into a rock or stump to hop up and sit on top. It works while visiting a friend too.
- Unified Save panel handles local saves, cloud saves, import and export, with an automatic local backup before any risky save, and restore.
- A live player counter in the header and on the homepage.
- Redesigned homepage with a draggable clip carousel.
Fixes
- Fixed the train station vanishing and freezing Porter.
- Fixed importing a save so it actually loads, and fixed a keep-cloud conflict loop.
- Fixed crashes in the train scene with Rover, when talking to K.K. Slider and other special characters, and when selling at the shop.
May 27, 2026
Cloud Saves, Phones, and HD Textures
New Features
- Cloud saves sync your town across devices. Conflicting saves ask which to keep and back up the other.
- Returning players boot straight into their town, and the page shows how long ago you last played.
- Play on your phone with an on-screen control pad.
- Long-presses no longer bring up text and zoom popups on iOS, and pressing Enter no longer exits fullscreen.
- The fullscreen button appears only on devices that support it.
- Upload HD texture packs on desktop. Huge packs stream in without crashing the tab, and Options shows how much of your pack is in use.
- The loading card shows clear steps and a progress bar.
- Drag and drop your disc file to load.
- A crash screen with one-tap copy for bug reports.
- A how-to-play guide on the play screen, with a first-time tip for newcomers and a controls reference for keyboard, gamepad and touch.
- The game auto-pauses and mutes when you switch tabs.
- New pages: FAQ, fan-project info, a developer blog, Terms of Service and Privacy Policy, alongside an expanded homepage.
- Redesigned welcome and password-reset emails.
Changes
- Sound is cleaner and closer to the action. iPhone audio delay is cut, slow frames no longer cut sound effects short, and background buzzing and static are gone.
- A tap-to-enable-audio pill appears when sound starts muted.
- Desktop visuals default to higher resolution, anti-aliasing and vsync, with textures preloaded for smoother play. Phones auto-lower graphics to stay stable.
- The site loads faster, and the play page updates without a hard refresh.
- In-game settings persist across reloads.
Fixes
- Fixed in-game saves not being written, and fixed save-and-quit to restart cleanly to the intro.
- Fixed a bug that wiped your address book.
- Fixed crashes when talking to certain villagers, and crashes tied to certain sound effects.
- Fixed the opening cutscene sometimes failing to advance.
- Fixed name entry producing scrambled characters.
- Fixed the Saved confirmation flashing on background saves.
- Fixed blank player-model colors, and the in-game Options entry placement.
May 12, 2026
v1.0.0Animal Crossing in Your Browser
New Features
- Play GameCube Animal Crossing in your browser. Load your own game file, kept on your device, and play through the full first day.
- Name your character and town.
- Play on phone or desktop with touch controls, or plug in a controller for gamepad support.
- Busy scenes run at full speed, and if the graphics drop the game recovers and reloads with your save intact.
- Save and load your town between visits.
- Import an existing .gci memory-card save, and export your save to back it up.
- Reset Save recovers a broken town in one tap.
- The in-game Options menu holds the save tools and a controls reference.
- Create an account with login. Reset your password by email, and get a welcome email when you sign up.
- Browse home, About, Play, Login and Register pages, and join the community through a Discord invite.